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Devlog
Alpha 10 - Kick, revamped Tutorial, bugfixes
May 13, 2022
by
MisterProject
3
#Minor Update
Sorry for the HUGE delay, but I actually have an internship and am learning how to drive now, so as you can probably imagine, everything's pretty hectic again. Anyway, here's the new update! Main chan...
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Alpha 9 - Ammo system, Plasma Pulse, (more) aesthetic changes
March 22, 2022
by
MisterProject
2
#Minor Update
This went better than expected! We now have a brand-new experimental ammo system (implemented to encourage more weapon switching), some new weapon models and sounds, and a new secondary ability for th...
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Alpha 8 - Katana, Deflect, Blast Collision, aesthetic changes
March 06, 2022
by
MisterProject
2
#Minor Update
This one took a while, sorry, and the next one probably won't come soon as well. With that out of the way, here's some good news: we have a laser sword now! Main changes: -The Katana - a new weapon fo...
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Alpha 7 - boss battle modified, two new enemies, experimental loadout system, initial translation efforts
February 04, 2022
by
MisterProject
2
#Minor Update
Hey, sorry for the silent hiatus, life got in the way. Most of this update was made back in the beginning of January, but after that I got no time to work on this game. I don't know how long it will t...
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2021 Demo released!
December 21, 2021
by
MisterProject
3
#Demo
This is the culmination of the last 5 Alpha builds plus some bugfixing and polishing efforts. Also, we have a trailer now! Thanks to everyone who helped in this project, both in development and provid...
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Alpha 5 - our first boss battle, two new rooms, some new models and dynamic music
December 10, 2021
by
MisterProject
2
#Minor Update
A new update with two new rooms, our first boss battle (Fusioneer, the Weld Warden) and a background track that dynamically adapts to the player's style level. Complete changelog: feat(enemy): fusione...
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Alpha 4 - Laser Cannon and Payback abilities, Outlines
November 26, 2021
by
MisterProject
#Minor Update
A new update with a new ability for the Vanguard, a new weapon for the Vanguard, the Outline shader and several, several bugfixes. Complete changelog: feat(vanguard): payback ability - become invulner...
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Alpha 3 - Style system, new rooms, Graviton ability
November 15, 2021
by
MisterProject
1
#Minor Update
A new update with two new areas, a new ability for the Vanguard and the Style system. Complete changelog: feat(player, ui): style system - used for slowdowns and defense. Gain style by using different...
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Alpha 2 - minor QoL changes and updates
November 04, 2021
by
MisterProject
2
#Minor Update
A new update with some QoL changes and response to feedback received via Discord. Complete changelog: feat(ui): crosshair rotates when changing loadouts feat(ui): crosshair and sound effect when damag...
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