Alpha 7 - boss battle modified, two new enemies, experimental loadout system, initial translation efforts


Hey, sorry for the silent hiatus, life got in the way. Most of this update was made back in the beginning of January, but after that I got no time to work on this game. I don't know how long it will take for the next update, but I promise this isn't the last one - there's a lot more planned, I just don't know when it will come out.

Anyway, with that out of the way, here's the list of main changes:
-Driller enemy - an enemy that charges at the player and has a weak spot behind its back
-Armored droid enemy - a larger, bulkier, more precise droid that regularly generates a shield immune to damage (with some specific weak points)
-Factory floor room's objective changed (instead of pressing 6 buttons, the player now must defeat 3 specific glowing enemies)
-The weld chamber (the boss battle room) is now smaller, allowing for tighter movement and more grappling hook hijinks
-New and experimental loadout system with a global slot for all loadouts
-Translation option in the menu - german translation is still buggy and incomplete

And here's the full list:

feat(enemy): armored droid enemy - a larger, bulkier, more precise droid that regularly generates a shield immune to damage 
feat(enemy): drill enemy - an agressive enemy that charges at the player 
feat(ui): tooltips now get translated
feat(ui): language options in the main and pause menus
feat(player): upgrades now come in three different types - weapons, skills and passives
feat(player): new experimental loadout and upgrade system - the ctrl skill is now global
change(ui): ui adjusted for the new experimental system
change(level): enemy placement modified in the rooms Conveyor Chasm, Factory Floor, Dance Floor & Weld Chamber
change(ui): style rankings decrease faster and increase slower
change(player): some style values adjusted
change(ninja): rewind now rewinds health
change(ninja): ninja weapons are now tied to secondary abilities (akimbo-translocate, shotgun-hook)
change(enemy): the weld warden's laser now deals less damage and takes more time to turn
change(level): the weld chamber is now a bit smaller, with its floor having being raised. The old version was way too cumbersome to move around at times
change(level): factory floor rework
change(enemy): all enemy weak spots glow red now
fix(enemy): fixed object spawner's player line of sight detector now works properly
fix(ninja): translocate now makes grounded enemies fall down again
fix(ui): options configs not being applied on startup
fix(level): weld chamber conveyors are fixed
fix(level): some area triggers now work again
fix(general): language localization sometimes failing to update
asset(enemy): alarm material - keymaster enemies
asset(level): interactable material
asset(ui): new localization text

Files

Kinetic Alpha 7 Win.zip 52 MB
Feb 04, 2022
Kinetic Alpha 7 Linux.zip 67 MB
Feb 04, 2022

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