Alpha 4 - Laser Cannon and Payback abilities, Outlines
Kinetic » Devlog
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A new update with a new ability for the Vanguard, a new weapon for the Vanguard, the Outline shader and several, several bugfixes.
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Complete changelog:
feat(vanguard): payback ability - become invulnerable for up to 4 seconds and emit a shockwave relative to the damage received and dealt during invulnerability feat(player): style can now be gained with environmental kills and damage to knight enemies feat(vanguard): laser cannon - chargeable weapon that launches a powerful laser with massive damage and self-knockback feat(general): outline effect - ignores pure black feat(ui): outline thickness slider in the options menu change(level): the conveyor chasm now has some ceiling decorations change(ui): if the player clicks on a loadout option, the "drag and drop" tip flashes change(player): style doesn't degrade until used during the tutorial change(vanguard): the charge ability is now available at the start of the game change(vanguard): at 80% style or higher, the rocket launcher reduces its cooldown to 0.2 seconds change(vanguard): at 80% style or higher, the charge ability now resets its cooldown after every kill change(enemy): the Rocketeer's head now receives double damage refactor(general): major refactoring to health, attack and damageable scripts in order to acommodate new style gain methods and bugfixes refactor(general): style values for attacking and killing may be individually set for each enemy refactor(weapon): added a new function for weapons that spawn other damaging entities (e.g. the rocket launcher) fix(ui): game getting stuck paused when playing the game for a second time fix(enemy): turrets no longer count as multiple enemies when it comes to style gains fix(level): movepad hitboxes fixed fix(level): conveyor belt details in the factory floor no longer extend further than the size of their belt fix(enemy): megadrone hitboxes fixed fix(player): killheal triggering multiples times when it shouldn't be asset(weapon): some weapons now have multiple colors asset(enemy): enemy idle SFXs asset(vanguard): payback sfxs asset(vanguard): laser cannon model asset(level): some new material colors
Files
Kinetic Alpha 4 Win.zip 31 MB
Nov 26, 2021
Kinetic Alpha 4 Linux.zip 46 MB
Nov 26, 2021
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Kinetic
Fast-paced low-poly movement shooter with customizable loadouts, set in a space station.
Status | In development |
Authors | MisterProject, ARandomProgrammer, Burandelei |
Genre | Shooter, Action |
Tags | 3D, Creative, Fast-Paced, First-Person, FPS, Low-poly, Sci-fi, Singleplayer |
Languages | German, English, Portuguese (Brazil) |
More posts
- Alpha 10 - Kick, revamped Tutorial, bugfixesMay 13, 2022
- Alpha 9 - Ammo system, Plasma Pulse, (more) aesthetic changesMar 22, 2022
- Alpha 8 - Katana, Deflect, Blast Collision, aesthetic changesMar 06, 2022
- Alpha 7 - boss battle modified, two new enemies, experimental loadout system, in...Feb 04, 2022
- 2021 Demo released!Dec 21, 2021
- Alpha 5 - our first boss battle, two new rooms, some new models and dynamic musi...Dec 10, 2021
- Alpha 3 - Style system, new rooms, Graviton abilityNov 15, 2021
- Alpha 2 - minor QoL changes and updatesNov 04, 2021
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