Alpha 10 - Kick, revamped Tutorial, bugfixes
Sorry for the HUGE delay, but I actually have an internship and am learning how to drive now, so as you can probably imagine, everything's pretty hectic again. Anyway, here's the new update!
Main changes:
-That major refactor I mentioned in the last update;
-PRESS F TO KICK! Yes, you can use your legs now to completely destroy slightly annoy your enemies! A litle secret: the faster you go, the more powerful it gets, so try to really charge at them before kicking!
-A better tutorial. I've noticed that some people's problems with difficulty weren't so much because of the game itself and more because they didn't know how to use some of the game's key features;
-Lots of little bugfixes and stuff.
For the next update, I'm planning on working on the new Core section and fixing some more UI bugs.
Full changelog:
feat(ui): passives now get properly translated feat(player): press F to Kick, dealing slight damage and knockback relative to the current movement speed feat(level): a completely revamped tutorial, with new rooms and models change(ui): changed the colors of the ability cooldowns change(ui): loadout text updates with switches, it's still a bit bugged change(ui): loadout button size increase change(level): the suspended conveyors now have a hole for enemies to fall into fix(ui): global slot fixed fix(level): angular jumppad works again fix(ninja): triple jump available again fix(enemy): hazard kills work again fix(ninja): translocate has better hitboxes now fix(ui): secondary abilities not being saved fix(level): game crashes when loading the substitute conveyor jungle fix(enemy): knockback not working in some cases fix(enemy): navmesh enemies not falling due to gravity fix(player): weapons not loading after respawn fix(ui): changing weapon slots still shows the weapon in the old slot in the abilities ui fix(ui): not being able to equip secondary abilities at first asset(general): materials are now a bit more optimized
Files
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Kinetic
Fast-paced low-poly movement shooter with customizable loadouts, set in a space station.
Status | In development |
Authors | MisterProject, ARandomProgrammer, Burandelei |
Genre | Shooter, Action |
Tags | 3D, Creative, Fast-Paced, First-Person, FPS, Low-poly, Sci-fi, Singleplayer |
Languages | German, English, Portuguese (Brazil) |
More posts
- Alpha 9 - Ammo system, Plasma Pulse, (more) aesthetic changesMar 22, 2022
- Alpha 8 - Katana, Deflect, Blast Collision, aesthetic changesMar 06, 2022
- Alpha 7 - boss battle modified, two new enemies, experimental loadout system, in...Feb 04, 2022
- 2021 Demo released!Dec 21, 2021
- Alpha 5 - our first boss battle, two new rooms, some new models and dynamic musi...Dec 10, 2021
- Alpha 4 - Laser Cannon and Payback abilities, OutlinesNov 26, 2021
- Alpha 3 - Style system, new rooms, Graviton abilityNov 15, 2021
- Alpha 2 - minor QoL changes and updatesNov 04, 2021
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