Alpha 3 - Style system, new rooms, Graviton ability
Kinetic » Devlog
A new update with two new areas, a new ability for the Vanguard and the Style system.
Complete changelog:
feat(player, ui): style system - used for slowdowns and defense. Gain style by using different abilities and killing many enemies in sequence feat(level): object spawners - script to generate objects and enemies. Has options for rate of spawn, line of sight avoidance and despawn points feat(level): suspended crates - moving platforms feat(level): pipes - routinely spawns enemies feat(ui): the pause menu feat(ui): mouse sensibility option in the options menu feat(vanguard): the graviton ability - projectile that pulls enemies to its center feat(level): suspended chasm area feat(player): falling area system - falling from the map now causes 2 damage to the player and respawns them near the fall feat(level): fall areas now kill enemies feat(enemy): megadrone enemy - a bigger, stronger version of the drone feat(level): suspended chasm finished feat(level): the factory floor refactor(weapons): attacks can now be traced to the original agressor using unityactions refactor(ui): menu divided into main menu and pause menu refactor(weapon): weapons now divided into projectile and hitscan refactor(weapon): explosion's center rate is now modifiable change(vanguard): increased the frontal shield's duration to 6 seconds change(ui): aesthetic differences between passives and actives change(level): enemies attacks can't trigger buttons anymore change(ninja): shotgun model slightly lowered change(ninja): grappling hook cooldown increased to 4 seconds, but it resets when Style is over 80% asset(sfx): charge impact sfx asset(sfx): graviton sfx asset(sfx): laser cannon sfx fix(vanguard): charge sound playing infinitely fix(sfx): some sounds aren't affected by the sound volume fix(weapon): knockback works better now fix(level): levels can now properly get backtracked fix(ninja): grappling hook sometimes makes the player levitate fix(ui): loadout manager open at the start
Files
Kinetic Alpha 3 Win.zip 30 MB
Nov 15, 2021
Kinetic Alpha 3 Linux.zip 45 MB
Nov 15, 2021
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Kinetic
Fast-paced low-poly movement shooter with customizable loadouts, set in a space station.
Status | In development |
Authors | MisterProject, ARandomProgrammer, Burandelei |
Genre | Shooter, Action |
Tags | 3D, Creative, Fast-Paced, First-Person, FPS, Low-poly, Sci-fi, Singleplayer |
Languages | German, English, Portuguese (Brazil) |
More posts
- Alpha 10 - Kick, revamped Tutorial, bugfixesMay 13, 2022
- Alpha 9 - Ammo system, Plasma Pulse, (more) aesthetic changesMar 22, 2022
- Alpha 8 - Katana, Deflect, Blast Collision, aesthetic changesMar 06, 2022
- Alpha 7 - boss battle modified, two new enemies, experimental loadout system, in...Feb 04, 2022
- 2021 Demo released!Dec 21, 2021
- Alpha 5 - our first boss battle, two new rooms, some new models and dynamic musi...Dec 10, 2021
- Alpha 4 - Laser Cannon and Payback abilities, OutlinesNov 26, 2021
- Alpha 2 - minor QoL changes and updatesNov 04, 2021
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